Thursday, May 7, 2015

WOW, I played a while, but then I got bored playing, I do not like too much strategy. Nice town you


In Cities XL 2012, in order to have fun it is to build as close as possible to the ideal city, whose residents lead a pastoral life paying low taxes, anthropology store without worrying about the morning's traffic jams, queues at clinics and air pollution. You play the role of mayor, and in our opinion, is not only the urban planning of the metropolis, but also ensure efficient and smooth transportation, energy security, construction of apartments and houses and serving them to the people living in social institutions and places where they can spend their free time. Compared with the previous part to a thousand increase in the number of unique elements and structures that we put in our city, and their look and style of architecture depends on the place in which they were erected. There are so buildings typical of mountain anthropology store towns, ports and coastal beach resorts. Cities XL 2012 offers players more than 60 new maps. Some of them are faithful to the real Earth locations such as the Cayman Islands or lying in the Grand Canyon Lake Powell, while others are fantastic sites that may be a challenge for the ability of players or simply distinguish anthropology store themselves visually anthropology store appealing anthropology store landscapes. The following screenshots of the town that I managed to build. It is not yet mature, but already quite a lot What I liked in this game: We can see your city from a bird to a few movements roll down to street level. anthropology store The variety of buildings. Other buildings build in residential areas ... ... and look completely different industrial zones. Depending on which map you choose, you can adjust the selection style buildings, eg. Here: evening by the sea. In general, changing the time of day turns pretty appearance of the city and gives us nothing interesting effects is not limited, maybe the size of the map. The game forces you to think when supplying the city for the operation of commodities, services and transport. Well, you can rest assured that no one will build the city identical to yours, because it's just not possible hardware requirements (recommended): Pentium anthropology store IV 2.8 GHz, 2 GB RAM, 512 MB graphics card (GeForce GT 240 or better), 8 GB HDD Windows XP / Vista / 7
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WOW, I played a while, but then I got bored playing, I do not like too much strategy. Nice town you built, how much time it took you this, or else how much you play ?? PS: google liked the story and prints anthropology store
(09.08.2012, 13:59) anthropology store Lucifer wrote (a): how much time it took you this, or else how much you play ?? It is difficult to determine. I installed some two months ago, but I do not play every day. Approximately anthropology store 2-3 hours every 2-3 days.
Oh, I like this type of game, where you build something of his (Settlersi, Sims, and, oh, Hospital! Memoirs). Your city looks impressive, envied and I fancy herself. It can somehow play on-line, or you have to just buy the game?
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I'm not a connoisseur specially games. I just liked this little game. (09.08.2012, 16:16) anthropology store MissFuneral wrote (a): Let's play it somehow in on-line, or you have to just buy the game? The game places to find. On hamster. Although, anthropology store of course, I recommend buying the original. (09.08.2012, 17:18) Androids.apk wrote (a): Is this game requires shaders 3.0 ?? Nothing anthropology store I installed additionally. Although now I think about installing some mods. Fashion can be found eg. In these pages: http://xlnation.net/city-journals http://community.simtropolis.com/files/files/category/3-citiesxl/, but do not go into far too much in their contents.
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